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Destiny Tips: Better Enjoy Destiny Trip

Source from:http://www.destiny-store.com/news/game-Destiny-1989/Destiny-Strategy-Guide-to-enjoy-your-Destiny-Trip-14013

The Destiny is coming around the corner. We has already sunk few days into it, so we’ve put together some quick tips to help get you started.

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Avoid taking damage
In the early missions, enemy fire is slow moving, but doesn't follow a straight trajectory. Constant movement is the best way to minimise damage taken during the small skirmishes. Popping in and out of cover is the most effective way to take out the small groups of Vandals, Dregs and other foes you’ll encounter along the way.

Effective way to kill enemies
Try and stay as far away as possible from enemies, picking them off at range before switching to your alternate weapon to clean up any who come too close for comfort. It’s important to carry one long and one short range weapon, keeping you well equipped for all possibilities.Some of the enemies will be melee-focused, and swarm on you in packs of up to four, so keep both guns loaded between the fights so you aren't caught by a sudden onslaught.

Upgrade your equipment
Return to the Tower after every mission to upgrade your weapons, armour and unlock whatever new items are available. Destiny has a good waypoint system and will alert you to any merchants or other NPCs who are in need of interaction to unlock new goodies.

Glimmer spending
Destiny Glimmer is Destiny’s currency, and is worth stockpiling in the early parts of the game as you’ll be unlocking a ton of items that’ll quickly improve your stats, a la Borderlands. Once the loot drops start withering out, then start putting your Glimmer to good use with the merchants.

Headshots getting
It sounds pretty obvious, but headshots do far more damage than damage anywhere else. It’s actually pretty easy to get headshots on the low-level enemies, thanks to their slow movement. Keep aiming high to help whittle down packs and focus on the Captains and other leaders.

Complete missions tips
A few of the early missions end in a heated battle with either a large number of Vandals, Dregs and other low level foes, or one giant behemoth and a few minions, make sure you go into the end game well prepared.Take a pause before approaching the closing objective to make sure your powers or grenades are recharged, you’re fully reloaded on all weapons and take a note of the terrain. Find good cover spots and make sure you aren't cornered.

Furthermore, Whenever you come across the large, tank-like vehicle, jump in. At present, it feels a little overpowered, and may well be balanced in the near future. Right now, it offers great protection and fires lightning-fast rockets that are guaranteed to net you a handful of kills. It’s also small enough to drive to B and C and capture without getting out. Just make sure you keep your eyes peeled for any approaching enemies and be mindful of nearby turrets.

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A Breakdown of the Destiny Subclass Skills Information

When you play Destiny, whether that’s on Xbox One, Xbox 360, PS4 or PS3, you’ll be able to switch between your characters’ subclasses to whatever suits your mission at hand. But what are they?

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As one of the Guardians, it is your job to protect planet earth as a Hunter, Titan or Warlock. The choice is yours and is the first you make in your Destiny playing experience along with a series of customisations you can read about in our guide Destiny Classes, Races and their Customisations. Although the different classes won’t affect which weapons you can play with, they do influence the abilities and skills your character can develop. The subclasses progression is based on an XP system that earns you points to spend on upgrades. With each of the subclasses following a skill tree progression system, players will have the chance to develop their abilities across a range of skills including movement abilities, passive and active attacks.

There appear to be three subclasses per Destiny class, however until we access the Destiny beta in seven days time Bungie could still have a trick or two up their sleeves. So far we have the information for at least two of the subclasses for the Hunter, Titan and Warlock classes. Each of the subclasses, previously known as Focuses, has a Super Ability in keeping with the subclass type that players will work through. Continue reading for a breakdown of the Destiny subclass skills information!

Destiny Hunter Class
Starting with the Hunter Destiny class, the solar subclass is currently known as Gunslinger. This Hunter subclass gives players an offensive edge and has the Super Ability Ghost Gun, which is also known as Golden Gun. The Destiny footage shown displays players wielding a golden gun that fires high thermal shots that will take down enemies in a single shot. Alternatively you can play as a Bladedancer Hunter, running across the Earth, Mars and Moon landscapes wielding knives to take out enemies. The Super Ability for this subclass, the Arc Blade, does exactly this a super-speed glowing frenzy, taking out three enemies before they can even grab their weapon.

Destiny Titan Class
If you choose to play Destiny as part of the Titan class, you’ll have the option to at least play as a Defender Codex Titan and a Striker Codex Titan. As the names hint at, the Defender Codex is the Titan’s defensive subclass, focusing on protective skills as opposed to the all-out offensive ones that the Striker Codex encourages. Although the Super Ability titles for those subclasses haven’t been confirmed by Bungie information sources yet, what has been revealed is the Fist of Havoc skill. With this Destiny Super Ability, players will see their characters leap into the air and crash down with a powerful force, taking out nearby enemies.

Destiny Warlock Class
The third part of the tripartite class system in Destiny is the Warlock class. Described as the mystical class of the Destiny characters, Warlocks find their strength in combining the Traveller’s given powers with weapons and this is reflected in their subclasses. With a poetic name like Firesinger, this Warlock subclass provides the support skill tree for players, enabling them to protect or heal fellow players depending on their state of progression. The Super Ability you’ll be aiming for if you select this Destiny subclass is Radiance, shining a large protective dome over areas during battle; it will certainly come in handy during your Destiny experience. The second Super Ability that Bungie have released previews of is the Nova Bomb. This offensive Super Ability will have your characters jump and release a powerful ball of energy at your foes as part of the Circle of Night Warlock Destiny subclass. The final part of the Warlock’s subclass breakdown is the Voidwalker subclass, yet to be fully explored, make sure to return to Trade in Detectives for our report on playing this mysterious Destiny subclass.

The Super Abilities for each of the Destiny subclasses are certainly worth building up to, but what makes the Destiny skills progression even more interesting are the ability modifiers that will alter how the abilities function, giving them a boost in terms of movement, speed or nature. Count down the days until Destiny beta comes out, when you’ll be able to try all of these abilities and possibly more for yourselves!

See more at: http://www.destiny-store.com/news/game-Destiny-1989/Detail-Guide-to-Destiny-Classes--Abilities-14005

Destiny Crucible PVP Tips: Generally a 6 vs 6 game type

Source: http://www.destiny-store.com/news/game-Destiny-1989/Destiny-PVP-Tips-for-Crucible-13997

The Crucible is where competitive PvP (Player versus Player) takes place.It is a rough place, so we got the Bungie crew to give us a few helpful tips for people jumping into it for the first time.A competitive mode where there are three points that your team must hold to gain points. The first team to reach the set value wins the round. Generally a 6 vs 6 game type.

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POINTS APLENTY
1)Control is a combination of Team Deathmatch and Domination, and the winner is based solely on who scores the most points. First to 20,000 or whomever has the most points at time wins.
2)There are MANY ways to score points besides capturing control points. Every action players do above the standard kill will give them more points. Getting kills with a headshot, melee, grenade, Super, Heavy weapons, or vehicle will all add additional points on top of each kill.

KEEP MOVING
1)Stay mobile. You're harder to hit while moving, and each map has many different paths to each capture point.
2)Pay attention to your Tracker - enemies always show up on it, so it has nothing to do with movement. If they are crouched, however, they will ping less frequently, but still show up. When the center piece starts flashing that means an enemy is within 6 meters, and we call that the panic zone.

LEVEL UP
1)You can level up in the Crucible! If you're a fan of FPS games and have little interest in doing quests, (A) you should probably try a different game; but (B) use Crucible mode to reach max level quickly!
2)Players gain XP for everything - capturing points, killing players, capturing ammo crates - the list goes on and on.
3)Level advantages (bonus damage, health, etc) are disabled in Crucible matches to keep players on an even battlefield.

FIGHT THE GOOD FIGHT
1)Alternatively to in the Story or exploration modes, players Super Abilities recharge on a timer in Crucible.
2)Use caution when using a super, however, as most of them have a warm-up animation that leaves one vulnerable - not the best idea when in the middle of a firefight.
3)Don't forget you can change your loadout mid-match! You will lose your special ammo, but swapping gear might mean the difference between victory and defeat.
4)Fans of Halo will remember the speed at which you could melee in that series. That has returned here, so utilize it often! When up close to your enemy, pummel them in the face, or follow up a shotgun blast with a smack to the jaw.
5)Successfully using a Super will generate Orbs of Light for any allied teammates in the private loot stream. Picking these up will make your Super recharge faster. This means it's possible for a fireteam to continuously chain their super abilities, though it requires both concentration and cooperation.